
##################################################################
### Terrain Categories
###
###

categories =  {
	pti = {
	}

	ocean = {
		movement_cost = 1.0
		is_water = yes
		sound_type = sea
		color = { 255 255 255 }
	}

	inland_ocean = {
		color = { 0 0 200 }

		sound_type = sea
		is_water = yes
		inland_sea = yes

		movement_cost = 1.0
	}	

	glacier = {
		color = { 235 235 235 }

		sound_type = desert

		defence = 1
		movement_cost = 1.25
		supply_limit = 4		
		local_development_cost = 0.5
		nation_designer_cost_multiplier = 0.75		
		
		terrain_override = {		
1034 1035 1104 1105 2179 2452 676 2077 2912 3020

#ET
999 2119 1781 1782 1783 1804 2090 1807 1811
		}
	}

	#farmlands
	farmlands = {
		color = { 179 255 64 }

		type = plains
		sound_type = plains

		movement_cost = 1.10
		local_development_cost = -0.05
		supply_limit = 10
		allowed_num_of_buildings = 1
		nation_designer_cost_multiplier = 1.05
		
		terrain_override = {
104 109 108 1744 1865

45 44 1874 113 172 

161 3116 160 125

506 507 510 522 523 524 532 540 555 556 558 561 563 2218 2244 2245 2242 2192 2236 2189 2241

115 117 118 121 1862

1020 1021 1023 1024 1028 1030 

916 917 920 925 930 2962

584 600 

153 1772 361 2526

616 2391

169 177 180 1879 167 183 192 191 1877 200 2598 

1868 68 77 70 65 78 1841 266 
255 254 258 259 260 134 151 152 1767 1954 150 2006 280 1876

98
234 235 238 243 245 248 
410 415 2274 408

236 186 90 92 88 182 12 14 6 289 2606 290 279 
362

695 692 1816 2502 2499 691 2500 690 2501 2498 1821 1822 2495 685 2497 1838 2496 2494  
684 2481 2480 2479 1836 688 2503 2492 687 2493 671 672 682 683 2484 681 679
665 667 2476 2475 2471 664 700

363 2277 257 2211 2007 358 359
3100 3102 64 43 267 3124 3126 3123 
4249 #Hungary
		}		
	}
	
	forest = {
		color = { 31 116 16 }

		type = forest
		sound_type = forest
		
		movement_cost = 1.25
		defence = 1
		combat_width = -0.20
		supply_limit = 3
		local_development_cost = 0.2
		nation_designer_cost_multiplier = 0.9
		
		terrain_override = {
2 4 8 9 11 18 29 30 31 315 4263 4264 # Sweden
309 1955 #Russia
3049 996 997 998 3019 #n am

1054 1046 10
993 1011 3009 3011 3025

978 980 2145 2949 3018 3010 3033
960
1085 1246

#ET changes
1777 1776 2005 19 29 31 32 1755 1964 1963 313 2118 1780 1072 1073 2899 2900 2901 1059 2910 1035 4262
		}                                      
	}
	
	#hills
	hills = {
		color = { 113 176 151 }

		type = hills
		sound_type = mountain

		movement_cost = 1.40
		defence = 1
		local_defensiveness = 0.1
		local_development_cost = 0.25
		combat_width = -0.25
		nation_designer_cost_multiplier = 0.85
		supply_limit = 5
		
		terrain_override = {
2122 509 511 2200 525 527 529 530 2212 538 545 2206 554 557 559 2204 2219 1949 2220 531 2214 2208 
542 2252 2230 2202 518 2193 2239 2243 2229 2210 2222 2207 2234

105 106 107 111 1774 1844 1029 1746

1012 1014 1017 1018 1025 1819 1820 1830 1835 1843 

1827 63

488 489 837 839 841 844 847 849 2655 854 855 899 911 959 966 981 992 994 995 2146 2955 
2950 2991 2995 970 2138 3004 3008 3015 3014 2653 2642 2630 2662 2652 2633 2657 2628

931 935 949 951 961 964 969 972 986 3013 2136 2137 2943 2960 2961 2978 2981 2992 2989 2990 2998 2999 3044
1117 1121

2385 610 1022 1823 604 609 615 611 2381 608 2392 
2361 318
2091 2622

193 201 102 198 176 196 203 325
101
242 
140 1828
123 1934 116 119 1848

669 670 2491 686 1824 1829 1833 1840
2482 2483 2478 2477 2474 2490 2486 2485 
652 657 658 2860 2859 2863 2864 

3118 3129 3128 3127 3131 3132 3135 3117
1792 4254 #Madagascar
1798 4188 1800 4205 4208 4183 4204 2034 1197 4178 2163 #Central Africa
156 1951 #Carpathians
4212

#ET changes
1034 1043 1044 1047 2912 4213 4265
		}

		sound_type = mountain
	}

	#woods
	woods = {
		color = { 41 155 22 }

		type = forest
		sound_type = forest

		movement_cost = 1.10
		defence = 1
		local_development_cost = 0.15
		combat_width = -0.20
		nation_designer_cost_multiplier = 0.9
		supply_limit = 6
		
		terrain_override = {
206 1851 # Spain
374 4239 376 375 4237 4238 4240 #Ireland
237 240 # England
129  # Balkans
968 3001
62 58
1826 130 1861

141
859 918 919 939 940 944 946 947 948 963 987 988 2996 3024 3022 2994

1765 2604

895 914 933 934 937 941 943 954 955 958 956 965 967 989 2135 2959 2958 2985 2984 2986 2983 2970 2971 2976 2975 2979 3012 3021

2139 2941 1937 269

99 95
1834 37 273 271 272 2149 275 2605 311 1960 274 34 310 1752 1959 

40 41 1938 256 261 2602 316 317 175 173 174 194 195 190 178 184 187 
181 1866 94 93 188 189 1880 72 69 1761 67 66 63 80 1760 83 81 1762 1742 1878 85 84 86
56 1758 82 
53 1857 3120 3119 51 50 1759 3121 1858 3095 49 1763 60 61 59 
57 38 296 297 1945 298 239 372 247 1863 3 2 1985 1961 2844 312 1753 307 1956 1754 
2621 306 1957 1083 1079 1972 1962 1077 305 2843 1074 2894 2896 2895 1068 1064 480 1065 
2902 2903 1062 1063 1060 2904 2906 1056 2905 
2514 2513 2512
2982 3002 971 3003 3007 985 984 3006 3005 945 2988 2987 3023 912 3051 973 874 873 2927 
276 2362
1845 
2837

2559 728 1033 1049 1050 1053 2909 1850
52 3096 3110 3106 3107 3105 3103 3104 3122 48 46 2155 2121 4245 4274 4247 4275
1084 1093 1094 1107 2105 2108 #Australia
4250 #Transylvania

#ET changes
314 1055 1051 1052 2561 1048
		}

		sound_type = forest
	}
	
	#mountain
	mountain = {

		type = mountains
		sound_type = mountain

		movement_cost = 1.5
		defence = 2
		local_defensiveness = 0.25
		local_development_cost = 0.5
		combat_width = -0.50
		nation_designer_cost_multiplier = 0.75
		supply_limit = 4
		
		terrain_override = {
210	226 # Spain
139 1831 143 138  #Balkans
158 1952 #Hungary
974 975 976 977 2131 2081 2924 2926 3050 3046 3045 3048 3047 936  #North America
2858 2857 #East Asia
808 814 2724 #South America
2177 508 #Tibet
1078

1787 1788 508

120
783 794 802 824 856 857 860 871 875 878 879 880 2925 2929 2928 2930 2931 2932 2934 3043 2913 2918 2836 2713 2721 2726 2750
2746 2257 2258 583 587 872 3060 3042 2756 2745
1180

2383 2379 330 
785 
3000
204 199 
1856
1853 144
124
2268 331 2270 

2528 380 383

680 689 2505 694 697 2549 696 2489 693 2504 2506 2508 2507 
716 718 719 2898 2889 2892 2891 739 2435 452 
565 2453 2454 2179 2452 676 2455

1048 2560 2562 729 2563 2564 731 2554 2553 2510 222 223
4277 #Japan
1109 #New Zeeland
4251 #Carpathians

#ET changes
1039 1040 1042 2460
		}

		sound_type = mountain
	}
	


	impassable_mountains = {
		movement_cost = 8.0
		defence = 6
		local_development_cost = 10
		sound_type = desert
		
		color = { 128 128 128 }
	}

	#grasslands
	grasslands = {
		color = { 130 255 47 }

		type = plains
		sound_type = plains

		movement_cost = 1.0
		supply_limit = 8
		allowed_num_of_buildings = 1
		nation_designer_cost_multiplier = 1
		
		terrain_override = {
2938 # North America
213 218 219 #Spain
526 #India
2377 593 2388 2395 2396  #Sout East Asia

136 137  # Balkans

373 # Ireland

149 1747 229
1943 1942 131

2203 517 526 539 2223 552 548 549 562 572 1948 2250 2240 2205 2235 2237 2191 2247 
2233 543 2228 2238 2215

114

1019 1027 1818 1825 1837 1839 
772 773 778 898 905 2640 777
2772 2774 
328
581 2371 585 586 2394 
268 1953 155

896
890 891 901 903 2141 3062 3036 3040 
1177 2773

71 79 96 264
2103 1086
1859
1967
2880
263
2369 318
1170 4166 4168 4167

703 704 726 730 2552 2509
42 457 458
		}
	}
	

	#jungle
	jungle = {
		color = { 98 163 18 }

		type = jungle
		sound_type = jungle

		movement_cost = 1.5
		defence = 1
		local_development_cost = 0.35
		combat_width = -0.25
		nation_designer_cost_multiplier = 0.8
		supply_limit = 5
		
		terrain_override = {
2249
1237 1245 2425 #South East Asia
746 838 #South America
534 535 537 546 547 550 2232 560 564 566 567 568 570 571 573 1946 1950 2226 2213 2209 2248 2251
553 2231 2227 2254 551 2246 2217 2216
2249
486 490 743 2826 748 826 835 840 846 848 2645 2632 2663 2649 2624 2625 2623 2710 2711 2816

582 2256 2255 579 2370 1815 590 2373 2259 589 602 1817 2375 2376 592 2374 591 843
2597 1151 1181 1182 1183 1185

2384 613 1016 2389
756 759 757 765 2794 2782 2807 2817 
2326 1138 1139 1162 1249
1118

660 2468 663 666 2472 2470 2473 2469 2466 
2106 2107 #Australia
4255 4256 3146 4258 #Madagascar
2172 4181 4182 #Central Africa

#ET changes
2129
		}
	}	
	
	marsh = {
		color = { 13 189 130 }

		type = marsh
		sound_type = forest

		movement_cost = 1.3
		defence = 1
		local_development_cost = 0.25
		combat_width = -0.25
		nation_designer_cost_multiplier = 0.85
		supply_limit = 5

		terrain_override = {
1860 #England
97 100 #Netherlands
1769 #Austria
893
950 #n am
771 2818 #South America
927 928 2966 2964 2968 2956
749 758 776 2769 3031 1000 1003 1004 1005 1006 3032 3038 3039
2051 2321 2322 2065 2358 1217
277 4244
		}

		sound_type = forest
		color = { 13 189 130 }
	}
	
	#desert
	desert = {
		color = { 242 242 111 }

		type = desert
		sound_type = desert

		movement_cost = 1.05
		supply_limit = 4
		local_development_cost = 0.35
		nation_designer_cost_multiplier = 0.8
		
		terrain_override = {
503 2182 2188 #India

512 513 514 2194 2195 2182 2184 2188
867 2762
3055
350 355 1115 2305 2347 2352 1227 2688
1176

715 2888 714 710 711 712 2882 2884 2886 2883 2459 707 708 698 701 709 720 2890 702 

#ET changes
4219
		}	
		
		color = { 242 242 111 }
	}
	
	#coastal_desert
	coastal_desert = {
		color = { 255 211 110 }

		type = desert
		sound_type = desert

		movement_cost = 1.0
		local_development_cost = 0.25
		nation_designer_cost_multiplier = 0.9		
		supply_limit = 4	
		
		terrain_override = {
792 2742 796 805 806 2719 2720 2743 793

1212 2003 1230 1232 2527 2525 2004 1215 2694 2695 2693
1174 #Angra Pequena
865 866 
2696 1209 2697 2692 2690
782 
2540 2275 395 396 397 398 399 400 401 402 2530 2536 2543 2130 2542 2541 394 #Arabia
		}
	
		supply_limit = 4
		sound_type = desert
	}
	
	coastline = {
		color = { 49 175 191 }

		sound_type = sea

		movement_cost = 1.0
		local_development_cost = 0.25
		nation_designer_cost_multiplier = 0.85		
		supply_limit = 6 
		
		terrain_override = {
957 962 2993 2997 3017 #n am

112
487 492 497 498 499 500 501 502
982 

2854 1186 1192 1195 1196 2856 2855 1199 1200 1202 1203 1204 2708  

938 2977 
368 1098 1095 1103 1102 1100 1101 1999 1998 3090 2409 
647 634 645 2516 1994 1992 1986 1242 1989 1988 979 1240 491

333 2156 4195
653 655 656 2861 2862 654  #Philipines
642 643 644 648 649 650 2419 2428 2866 2865 2869 2868 #Moluccas & Sulawesi
		}
		
		color = { 49 175 191 }
	}	
	
	#drylands
	drylands = {
		color = { 232 172 102 }		

		type = plains
		sound_type = plains

		movement_cost = 1.00
		local_development_cost = 0.05
		nation_designer_cost_multiplier = 0.95
		supply_limit = 7
		allowed_num_of_buildings = 1
			
		terrain_override = {
1749 224
221 1750 220 214 
1748 2601
225
2360 327 2367 411 425 2263 2262 464 #Turkey and Caucasus
454 442 441 1973 444 446 453 2176 #Transoxiana & Balkh
504 2186 2198 519 528 533 541 569 2221 2201 515 2199 516 2190 2197 505
521 3141
751 752 753 790 799 858 882 2921 2937 2915 2920 2656 2914 2764 2768 786 
2751 2767 2778 2806 2810 2798 2812 
2811 2753
1178 1214 2677 2593 2667 1219 2595
323
2813 754 2752 862 868 876 1809 2933 2946 2916 2917 2761 789 2809 2808 755 
1168 2404 3058 2185

322 2363
2271 407 337 1849 2272 377
2433 2434
2278 412 2290 2291 431 
2265 421 2282 420

699 713 2885 2881 2462 2461 2366
2522 #Africa
334 338 341 2568 345 2566 2585 2582 2576 342 2584 #Maghreb
1089 1091 #Australia
379 381 382 2151 #Levant
1222 1799 #Central Africa

#ET
2524 2523 360 1231 2012
		}
	}

	#highlands
	highlands = {
		color = { 176 129 21 }

		type = hills
		sound_type = mountain
		
		combat_width = -0.25
		supply_limit = 6
		movement_cost = 1.40
		defence = 1
		local_defensiveness = 0.1
		local_development_cost = 0.2
		nation_designer_cost_multiplier = 0.9	
		
		terrain_override = {
520 536 2224 544 578 2225 2181 2180 2183 1947 2196 740
850 852 853 2094 2658 2659 2654 2660 2648 2646 2650 2647 2651 
588 2372 2364 324 1224 

154 162
869 2144 2078 3053 3052 2935 3056 851

335 336 339 340 346 348 349 351 1171 1184 2852 1187 1207 2689 1211 2044 2047 2673 1751 1882 2053 2583 2578 2577 2575 2574 
2571 2011 2683 1218 2682 2681 2680 2672 2679 2674 2675 1208 2684 2147 2671 2691 2853 1188
326 329 332 2269 1846 
2368
2922 3054 3059 

262 
252 784 2739 823

460  
2599
1773 127 1247
251 145 370
1766
319 2365 
371 163 321
661 662 2487 674 2488 2457 705
677 2456 2458 706 678 2467 2465 673 2464 675 2463 
2296 
3111 3112 3109 3110 148 3125 3134 3136
1026 #Japan
365 #Sinai
1108 1090 2877 2878 #Australia & New Zeeland
1968 #Central Asia
4257 4260 3147 #Madagascar
4168 1798 2167 1198 4206 4207 2035 2030 4199 4171 4185 2032 4186 #Africa
4242 #Highlands (Scotland)

#ET changes
2023 2171 4218 4220
		}
	}

	savannah = {
		color = { 248 199 23  }

		sound_type = plains

		supply_limit = 6
		movement_cost = 1.00
		local_development_cost = 0.15
		nation_designer_cost_multiplier = 0.95	
		
		terrain_override = {
768 2777 4261 2829 2833 2832 833 2715 2716 2771 2776 2779 770 2780 
2784 2781 2783 2801 2802 2072 2799 2804 2805 750 2831 

1113 1116 1123 1131 1134 1135 1140 1142 1148 1146 1149 1144 1155 1159 2310 2311 2314 2319 2323 2330 2350 2342 
2354 2344 2345 2338 

607 2387 606 605 2390 614 2377 603 612
484 485 870 883 884 887 888 894 897 900 902 915 922 923 924 926 926 932 942 1008 1010 2142 2143 2923 2951 2954 2953
2957 2963 2965 2969 2972 2973 2974 3035 2942 2770 775 2800 2793 767 2791 2803 2792 774 

1114 1120 2318 2316 1136 1137 1143 1145 1150 1152 1154 2041 1161
2312 2309 2313 2315 2317 2327 2334 1124 2335 2328 2343 2346 2337 2341 2336
1167 1190 1189 1193 4252 2707 2704 2706
913 929 1153 2329 2952 3037 2626 2814 2815 1191 2851
1088 2099 2098 2104 #Australia
2709 #Kenya
1194 3145 4253 4259 #Madagascar
4167 4191 4193 4194 2029 2850 4190 4198 4197 4196 4200 4201 4189 4192 2166 2165 4211 2036 4209 4203 2153 4210 4202 4170 4169 4175
4176 2164 2027 4177 4179 4180 2160 2127 4181 4187 2161 2162 #Central Africa

#ET changes
2026 2028 2031 2045 2064 2157 2572 2596 2669 2670 2848 4184 4217 4221 4222 4226 4227 4229 4232 4235 4236 
		}
	}
	
	#steppe
	steppe = {
		color = { 147 200 83  }

		type = plains
		sound_type = plains

		movement_cost = 1.00
		local_development_cost = 0.20
		nation_designer_cost_multiplier = 0.9	
		supply_limit = 6
		
		terrain_override = {
2124 2260 2261 463 2617 466 2437 470 472 2440 2451 2442 476 2448 479 2449 1966 2840

284 1974 2609 2611 286 2615 287 2614 283 2607 282 1756 

301 300 1778 304 303 2618 302 2613 299 2612 285 291 2610 467 
1081 473 2839 1971 288 468 2619 2620 474 2438 1965 1082 475 2842 2450
2447 478 1066 2838

2616
1057 

2897 1076 1075 1071
889 2092 2134 2945 2944 
4273

885 886 892 906 1226 2940

2664 1132 1133 1156 1160 1158 1205 1216 1221 1225 2306 2308 2320 2325 2324 2349 2348 2351 2353 2355 1157 2357 2703 2705 2668 2702 1206 2698 2700 2699 
2666 2665 2046

779 2748 2747 2133 2936 2939 3061 3057 2938 2759 2758 781 780 2749 3063
2849 1175 1179
2847 

2444 461 2887 2446 459 2445 
717 721 722 723 724 2555 727 1058 725 2550 2551 2893 2558 2556 2557
2100 #Australia
		}	
	}	
}
	
##################################################################
### Graphical terrain
###		type	=	refers to the terrain defined above, "terrain category"'s 
### 	color 	= 	index in bitmap color table (see terrain.bmp)
###

terrain
{
	grasslands			= { type = grasslands		color = { 	0	 } }
	hills				= { type = hills			color = { 	1	 } }
	desert_mountain		= { type = mountain			color = { 	2	 } }
	desert				= { type = desert			color = { 	3	 } }

	plains				= { type = grasslands		color = { 	4	 } }
	terrain_5			= { type = grasslands		color = { 	5	 } }
	mountain			= { type = mountain			color = { 	6	 } }
	desert_mountain_low	= { type = desert			color = { 	7	 } }

	terrain_8			= { type = hills			color = { 	8	 } }
	marsh				= { type = marsh			color = { 	9	 } }
	terrain_10			= { type = farmlands		color = { 	10	 } }
	terrain_11			= { type = farmlands		color = { 	11	 } }

	forest_12			= { type = forest			color = { 	12	 } }
	forest_13			= { type = forest			color = { 	13	 } }
	forest_14			= { type = forest			color = { 	14	 } }
	ocean				= { type = ocean			color = { 	15	 } }

	snow				= { type = mountain 		color = { 	16	 } } # (SPECIAL CASE) Used to identify permanent snow
	inland_ocean_17 	= { type = inland_ocean		color = {	17	 } }

	coastal_desert_18	= { type = coastal_desert	color = { 	19	 } }
	coastline			= { type = coastline		color = { 	35	 } }
	
	savannah			= { type = savannah 		color = {	20	 } }
	drylands			= { type = drylands			color = {	22	 } }
	highlands			= { type = highlands		color = {	23	 } }
	dry_highlands		= { type = highlands		color = {	24	 } }
	
	woods				= { type = woods			color = { 	255	 } }
	jungle				= { type = jungle			color = { 	254	 } }
	
	terrain_21			= { type = farmlands		color = { 	21	 } }	
}

##################################################################
### Tree terrain
###		terrain	=	refers to the terrain tag defined above
### 	color 	= 	index in bitmap color table (see tree.bmp)
###

tree
{
	forest				= { terrain = forest 			color = { 	3 4 6 7 19 20	} }
	woods				= { terrain = woods 			color = { 	2 5 8 18	} }
	jungle				= { terrain = jungle 			color = { 	13 14 15	} }
	palms				= { terrain = desert 			color = { 	12	} }
	savana				= { terrain = grasslands 		color = { 	27 28 29 30	} }
}